Patrick Matheus, one of the creators of the national success Masmorra de Dados, participated in the production of 4 Gods. He gave a short account of it:

15042053_1313373942027771_848752091092560561_o4 Gods

4 Gods, created by Christophe Boelinger, this was the first real-time game that I really liked (those already released).

And in this one I was fortunate to participate in a very different way: sculpting the miniatures of the prophets, I am a sculptor/teacher as well as a board game developer. In the Dungeon of Data, in addition to the stronger participation in the creation of the rules, I had already worked with the art when creating the concept of most of the characters of the extras and silhouettes.monster data etas; and now in 4 Gods It was really cool to be able to do that using sculpture.

I received my copy of Conclave and I'm very happy, I've played a lot of times here with several friends in addition to having played when it was still a prototype. For those who like puzzles and Carcassonne I couldn't recommend it more, you can go there and get your copy. Almost zero preparation time, and less game time with more players, which is very curious.

The game puts the speed of thinking to the test, really a very unique design in the way that it mixes tile placement and real time, with all players (Gods) building the world at the same time.

The prophet's miniatures are really minimal (I put some photos of the original miniature here for those who are curious), practically half the size of a Zombicide and D&D one, so they are positioned only on the part of the tile with the type of terrain that if you wish. The arts, especially that of the box, are very good and performed by Ismael Pommaz.

I recommend.

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