Working with board games in an international market sometimes requires difficult decisions… The market is in constant motion, being changed all the time, with releases and more releases and, of course, new editions… That's what happened with Robinson Crusoe, as we said here. And that's where the tough decisions lie: release the current edition or get hammered for months like a publisher that delayed publishing a game and wait for the later edition? Well, we're kind of masochistic in that regard, so, like what we did with