Sleeping Gods: Dungeons adds six dungeons to Sleeping Gods. Each dungeon includes a map and stories. In a dungeon, the gameplay will be slightly changed from the regular game.
Each map is printed on thick cardboard. A separate dungeon booklet contains all the descriptions, encounters, and puzzles you'll experience as you explore.
You can access these dungeons from specific locations in the Sleeping Gods base game atlas. When you arrive at a location that contains a dungeon, you can choose to read the default storybook or explore the dungeon that is there. The specified location number is listed in the top left corner of the dungeon map.
Each dungeon has dangerous traps, fierce monsters and treasures that you can find. Since dungeons take longer to explore than a regular location, there are some minor gameplay changes when you enter one. While in the dungeon, players take turns performing two actions each, which include moving to new rooms, scanning the environment, and more.
The Wandering Sea is vast, filled with hidden treasures and lost totems. To the far south lies Zokmere, the sanctuary city, where hundreds of fragmented homes cling to jungle hills across a turquoise bay. In the northeast, the gods hide the remains of an expansive city and the history of its malice. Prepare your crew. New dangers and adventures await.
Sleeping Gods: Tides of Ruin expand the world of Sleeping Gods with a second atlas, a new storybook, new adventure cards, enemy cards, event cards, and more. Seamlessly combine this expansion with the base game to make the world even bigger.
I need to tell you about an experience I had: I imagined what it would be like if other people were in my mind...
So, I created a game in which each player is one of these parts within me, and all of them are INSPIRATIONS that move my brush – the Minigoghs (happy, dreamy, impatient,
melancholic and playful).
With an unusual mechanism, inspired by our childhood memories, brushstrokes emerge through Meeples Scrolling.
The objective is to use the Minigoghs in the most efficient way to paint some canvases, placing the Minigoghs in different positions.
Join me on this journey through the universe of inspirations, personalities and colors, and let's produce my masterpieces!
Lost in the Fae and persecuted by enigmatic spirits, the brave druids of the Baruitha clan gather to perform sacred rituals in honor of these mystical denizens. Appeasement of the creatures can be critical to clan survival in this extraordinary realm.
After being shipwrecked, you find yourself with your group of survivors on a desert island where water and food are scarce. The only way to escape this horror is to build a large raft. But time is running out because a hurricane is approaching!
You need to consider whether you are going to fish, collect water, look for firewood, or search the wreckage of the ship for valuables. You can only survive if you work
together… but they must also be willing to sacrifice if everyone gets hungry.
Playtime is approaching and all the young penguins are finally going to catch the fish they've been wanting. However, some runaways think they're fast enough to catch some fish before recess... but they've forgotten one thing: the Yard Inspector! Each school day a penguin is assigned to take care of the entire school and this is the moment for him to shine – for every runaway the penguin manages to catch, he gets an extra fish!
A fun run ensues - the runaways are running everywhere, trying to catch the fish in their path, but the Patio Inspector is trying to catch every single one of them and put some order in the school. Who will do better in this game?
Look where you put your feet! The bazaar is buzzing: it's the big day at the carpet market! Soon to be named the best of all traders!
Each player is a trader who tries to cheat others. In turns, they roll the die and then move Assam, the market owner. If Assam lands on an opponent's rug, the player must make a payment to the rug's owner before laying out one of his own rugs in an adjacent space.
In a dark night, the kingdom of Nheko's met the wrath of the villains, the Black Mage and the Black Knight, great enemies of Sir Holland. All the inhabitants of the kingdom were captured and confined in a tower, a dark place full of threats.
You are a member of a mutinous crew whose mutiny has failed miserably. The captain wants to feed him to the sharks, but there is still hope. You shouldn't swim faster than the shark, just faster than your friends!
Will you make it to the beach in time, or will you be bitten?
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