Sleeping Gods: Dungeons adds six dungeons to Sleeping Gods. Each dungeon includes a map and stories. In a dungeon, the gameplay will be slightly changed from the regular game.
Each map is printed on thick cardboard. A separate dungeon booklet contains all the descriptions, encounters, and puzzles you'll experience as you explore.
You can access these dungeons from specific locations in the Sleeping Gods base game atlas. When you arrive at a location that contains a dungeon, you can choose to read the default storybook or explore the dungeon that is there. The specified location number is listed in the top left corner of the dungeon map.
Each dungeon has dangerous traps, fierce monsters and treasures that you can find. Since dungeons take longer to explore than a regular location, there are some minor gameplay changes when you enter one. While in the dungeon, players take turns performing two actions each, which include moving to new rooms, scanning the environment, and more.
The Wandering Sea is vast, filled with hidden treasures and lost totems. To the far south lies Zokmere, the sanctuary city, where hundreds of fragmented homes cling to jungle hills across a turquoise bay. In the northeast, the gods hide the remains of an expansive city and the history of its malice. Prepare your crew. New dangers and adventures await.
Sleeping Gods: Tides of Ruin expand the world of Sleeping Gods with a second atlas, a new storybook, new adventure cards, enemy cards, event cards, and more. Seamlessly combine this expansion with the base game to make the world even bigger.
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